AI Insights · Timothy · January 2022
Top 5 Educational Games Performance in Denmark Q4 2021
In Q4 2021, the top 5 educational games in Denmark showed varied performance in terms of downloads, revenue, and active users. Here's a closer look at the trends for each app.
During the fourth quarter of 2021, the top five educational games in Denmark, as tracked by Sensor Tower, exhibited diverse trends in downloads, revenue, and active users on a unified platform. These apps include Toca Boca World, LEGO® DUPLO® WORLD, World of Peppa Pig: Kids Games, Sago Mini World: Kids Games, and Games for Toddlers 2 Years Old. Here’s a detailed look at their performance.
Toca Boca World saw notable fluctuations in weekly revenue, peaking at approximately $79.8K in mid-December. Weekly downloads varied, reaching a high of 3.9K in mid-October and showing a slight increase towards the end of December with about 3.6K downloads. Active users remained relatively stable, with a gradual increase from 23.5K at the beginning of the quarter to around 27.2K by the end of December.
LEGO® DUPLO® WORLD experienced a steady revenue stream, peaking at $8K in the week before Christmas. Downloads showed a slight upward trend, with the highest count of 1.6K in the final week of December. Active users also saw growth, starting at 2.1K and reaching nearly 2.7K by the end of the quarter.
World of Peppa Pig: Kids Games maintained a modest revenue, peaking at $871 in late October. Weekly downloads ranged between 284 and 598, with the highest downloads recorded in the week leading up to Christmas. Active users increased from approximately 1.3K to 1.7K over the quarter.
Sago Mini World: Kids Games showed consistent performance with weekly revenues peaking at $1K in mid-November. Downloads remained relatively low but stable, peaking at 317 in the last week of December. Active users saw a gradual increase, starting at 648 and ending the quarter at 928.
Games for Toddlers 2 Years Old displayed steady growth in revenue, peaking at $522 in the final week of December. Weekly downloads ranged between 294 and 616, with the highest number recorded in the week leading up to Christmas. Active users also saw a steady increase, from 956 at the start of the quarter to approximately 1.3K by the end.
Overall, these educational games demonstrated varied performance metrics throughout Q4 2021. For more in-depth insights and data, visit Sensor Tower.